model {
	name "m_scene3_landscape"
	modelfile "objects/scene3_tri.lwo"
	materials {
		glow {
			color glow
			shader "shr_yfade"
			blend 1
		}
		stone {
			color stone
			shader "shr_yfade"
			blend 1
		}
		road {
			color road
			shader "shr_yfade"
			blend 1
		}
	}
}

group {
	name "run1_blipp"
	//passive

	scene {
		prio 0
		name "s_scene3"
		file "scenes/scene3_test_v001.lws"
	}

	camera {
		prio 10
		transform "s_scene3.camera"
		nearplane 4.5
		farplane 1000
		fov 35
	}

	linemesh {
		meshfile "objects/buckyball-sub18_wire.lwo"
		transform "s_scene3.gubbe"
		color background_linemesh
		numtravelers 500
	}

	bones {
	    mesh "m_robot_md5mesh"
	    shadermesh "m_robot_mesh"
		layer0 "a_run" "globaltimer.localtime" 1
		scale 0.1
		rotation (0 -0.25 0)
		transform "s_scene3.gubbe_cc"
	}

	object {
		model "m_scene3_landscape"
		transform "s_scene3.scene3"
	}
	
	picture {
		prio 300
		start (0 0)
		size (640 480)
		color white
		alphacontrol "s_scene3.whiteout"
	}
}
